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Post by DungeonMaster on Feb 12, 2003 20:16:31 GMT -5
It seems to me that a boat would be the proper means of travel through a swamp. While I'm going along with this for the sake of expecdency, I'm also looking for something that could be used as a boat. Int roll: d20+2=14+2=16 (success) The equipment cart (now empty), would make an excellent swamp boat...minus the wheels and axels.
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Post by Wulfgar on Feb 13, 2003 10:06:30 GMT -5
0.1.5 Wulfgar eyed the equipment cart. How easy it would be to make it, if not sea worthy, at least capable of ferrying them across the swamp. Knock the wheels off, maybe plug up some of the holes in the floorboards. They might not stay dry, but it would float. All they would need would be a long pole to push against the bottom – “The wizard’s staff perhaps…” he thought to himself, then reconsidered. He decided that he would wait to see what the wizard could come up with; the makeshift boat being a suitable second alternative.
While I'm at it, I would like to search for a long stick/pole thing. +3 to search.
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Post by Neeola on Feb 13, 2003 10:22:13 GMT -5
0.1.6 "These swamps are rather eerie, and if the circumstances were different I would not come within a thousand miles ... But I would rather take my chances over the dragons hot breath."Neeola quickly took what was left of the rope and tied it around her. "What ever we are going to do, we need to do it fast!"
At this point I am feeling a bit frantic, and I strongly suggest to everyone that this is not the place to stay idol for too long. We should decide quickly if it is wise to go back for the cart, or if we should hope that we find something further into the swamp.
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Post by DungeonMaster on Feb 13, 2003 10:31:24 GMT -5
While I'm at it, I would like to search for a long stick/pole thing. +3 to search. Search roll: d20+3=1+3=4 The fog thickens and the smell of the rotting corpses wafts past you, nearly making you vomit. With a quick glance around you, you don't SEE anything (other than the mentioned staff) that would work as boat pole...but then, it's tought to concentrate on what you're looking for when you're choking down vomit.
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Post by DungeonMaster on Feb 13, 2003 11:03:08 GMT -5
0.1.7
The powerful words of magic fill the air and weave themselves together with the stench and fog floating across the waters. There is a flash of light as the spell comes to completion, and it seems that a thousand fireflies float across the wind and merge at a single point before the wizard's feet...and form into the shape of a horse.
Forland's days of casting are still young...and perhaps it shows. The horse appears to be no more than a small riding horse...and as it comes into this plane of existence, and the smell of smoldering fire and corpses fill it's eyes and nose, it pulls around in a frantic dash towards the outskirts of the camp!
The horse's rush catches Forland and Aeranyn off guard and drags them to the ground. It all happens so quickly that it nearly brings down the mighty warrior as well. Whether it be training or just his instinct, Wulfgar holds steady.
The "horse" is trying to pull away from the swamp in a frantic/crazed rush for "safety." It trampled Forland and the Bard as it pushed by them, Forland never had time to tie it to the rope. It attempted push Wulfgar over as well, but failed. It's running into the night now...
Str checks:
Forland: d20+3=3+1=4 (failed) the Bard: d20-1=5-1=4 (failed) Wulfgar: d20+4=16+4=20 (success)
The "horse" isn't really strong enough to pull everyone around, ESPECIALLY Wulfgar, but it caught you guys by surprise.
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Forland
Expert Ninja
Timmy! Shh...Timmy
Posts: 38
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Post by Forland on Feb 13, 2003 12:15:24 GMT -5
0.1.8 Forland stands up and glances at the fleeing horse smiling. "Diversion" He turns and thrusts the lighted part of his staff down into the murky water trying to illuminate it.
Want to see what's down there.
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Post by DungeonMaster on Feb 13, 2003 12:29:23 GMT -5
Want to see what's down there. The light of the staff illuminates the dark waters...and through it's murk, something shines. Metals...of various types and values, glimmer beneath the depths of the waters...almost impossibly far below the surface...And the oxen, were melted in the attack, just in case I didn't make that clear earlier.
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Post by Wulfgar on Feb 13, 2003 12:41:21 GMT -5
0.1.9
The tang of bile in the back of his throat was one of the many reminders of the desperation of their situation. Were not their lives in jeopardy, this scene would be great comedy. Wulfgar quickly loosed himself from the rope. He dashed toward the equipment cart, his long legs covering the ground in few strides. With alacrity that belied his size, he unhitched the cart from the oxen, or what remained of them. The oxen had not fared as well as Wulfgar and the others had during the dragon attack. Two mounds of smoldering, melted flesh were all that remained of the beasts. Wulfgar then bent himself to the task of moving the cart closer to the water’s edge. “We’ll take the wheels off, slide it into the water, climb on, and shove off.”
Soon the cart was near the edge of the brackish liquid that they had assumed to be water. “Aeranin! Give me a hand with the wheels! Forland, Neeola, look for something that we can use to seal the floorboards; pitch, or oily rags. ” Wulfgar moved to the side of the cart and, using the hilt of his sword, began to hammer on the pin holding the wheel to the axel.
“We can use my shield as an oar, and Forland’s staff to push us along. I, for one, am ready to be rid of this place.”<br>
I’m going to unpin one wheel and pull the other wheel and axel out from under the cart from the other side. +4 to strength if that’s needed.
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Post by DungeonMaster on Feb 13, 2003 12:51:25 GMT -5
I’m going to unpin one wheel and pull the other wheel and axel out from under the cart from the other side. +4 to strength if that’s needed. A str roll won't be necessary as long as you take the time to do it right. The pins in the cart come loose without too much struggle and the wheels are easily removed afterward, however, how the others react to the new plan remains to be seen. I will post on what happens after they describe how (or IF) they are helping.
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Forland
Expert Ninja
Timmy! Shh...Timmy
Posts: 38
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Post by Forland on Feb 13, 2003 12:58:03 GMT -5
0.1.10 Forland calmy removes his bed roll from his pack and throws it to Wulfgar. "Line the bottom of the boat with that, and you can use your sword to push off, we will need my staff for light and it is much more valuable." He then sits and watches as they dismantle the wagon while inspecting his make-shift splint on his leg.
While sitting, I want to try and remember anything about this swamp I can.
Knowledge(Nature): 5 Knowledge(Local: 6 Knowledge(Geography): 5 Profession(Cartography): 2
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Post by DungeonMaster on Feb 13, 2003 14:41:04 GMT -5
While sitting, I want to try and remember anything about this swamp I can. Knowledge(Nature): 5 Knowledge(Local: 6 Knowledge(Geography): 5 Profession(Cartography): 2 While sitting at the end of the bog, you can recall local tales of the Swamp of Ghosts. Nobody has ever gone in and come out "alive." What lies beyond these bogs is unknown to the people of this land.
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Post by Aeranin on Feb 13, 2003 19:12:31 GMT -5
0.1.11 Taking a look at the rather moth-eaten bedroll in the hands of the young warrior,Wulfgar, Aeranin quickly recalled an incantation he learned to mend the long-limbed beings of the forest after borrowing sap for the rare, but tasty Saarloonian Glowfire. The stench coming from the swamp(and the dead orcs for that matter) reminded him of the pounding headache he'd earned after an evening of merriment spent with the precious elven mead. "Ah yes!", exclaimed Aeranin. Sounding the notes forth in an enchanting elven chorus, he droned,"Maege'vi!!"
I want to use a spell(s). If I find any holes or leaks in the cart, I am going to patch them using "Mend". Afterwards, I will take out my hooded lantern and prepare to light it.
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Post by DungeonMaster on Feb 13, 2003 20:57:43 GMT -5
I want to use a spell(s). If I find any holes or leaks in the cart, I am going to patch them using "Mend". Afterwards, I will take out my hooded lantern and prepare to light it. A light flares to life in the hands of the bard. This light however, does not emit from his lantern, but from his very fingertips. It basks itself in wood of the cart, sealing the small holes within, piece by piece. The bedroll works nicely to absorb any excess water in the make-shift boat, and also to fill the crevices that the light cannot.
Aeranin's lantern glows with a soft light, breaking through much of the fog and darkness ahead...The mending spell combined with the bedroll do well to make the "boat" sea-worthy.
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Post by Neeola on Feb 14, 2003 20:27:21 GMT -5
0.1.12 Neeola, off to the side vomiting from the horrible stench, decided to tear a piece a cloth from her clothing to tie around her nose and mouth. "Im sorry, I lost it for a second. I feel like a third leg around here, what can I do to help?"
If no one needs me to do anything, I am going to stay in the boat and keep an eye out for anything out of the ordinary.
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Post by Wulfgar on Feb 14, 2003 21:08:39 GMT -5
0.1.13 Wulfgar had been raised to look suspiciously at magicians. Those that weren’t frauds were simply taking advantage of loopholes in the laws of nature. He knew of places where the bard, Aeranin would be stoned to death for the simple incantation he used on the cart. But those places were far from here.
The warrior who’s faith lay more in the sinews of his arms and the edge on his steel than in any graven image, or invisible god, was also taught to judge things by their true value and not prejudice. He could be nothing but inspired by the sight of the floorboards of the cart sealing themselves. With Forland’s generous contribution of the bedroll, they should have quite the sturdy craft.
“This will be easy.” he said, surveying the boat. They had taken the wheels and axels off, and the boat, now sealed and ready to cast off was half in the water. “Perhaps we should give her a name…” The sudden roar of the dragon, a chilling reminder of the urgency of their situation, convinced him that naming their raft was a luxury they simply could not afford.
“We must be off, quickly!” he said. “Everyone, grab what you wish to take, and get in. I’ll push us off.”<br>
After everyone gets in I’ll push us off and step in. +4 strength +6 jump if those are required.
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