|
Post by Zombie Ninja on Jul 7, 2011 22:27:46 GMT -5
P.S. 7 + 5 = 12 Not 13.
P.P.S.
5 +3 5/+1 10 +5 5/+1 15 +7 10/+2 20 +9 15/+3
That is pretty good buffing at level 20. Rivals many caster buffs. That much DR + Atk/Dmg Bonus. Especially coming from a class is is not very pvp Dominant.
|
|
|
Post by Goat on Jul 7, 2011 23:29:31 GMT -5
I don't have full time to respond, but:
Yeah, I was one off on that, but it's a small difference. Clerics are still getting 6th level spells and all. 12 vs. 13.
Meanwhile, you're confusing class levels with character levels. The earliest you can get CoT 20 is character level 30, when casters have things like epic mage armor, and, I believe, are one level away from Epic Warding. 20 vs. 30 is a bit bigger.
|
|
|
Post by Zombie Ninja on Jul 8, 2011 0:25:12 GMT -5
“Notes Paladin and champion of Torm levels stack for this feat; "class level"
Not entirely accurate....again.
As a non paladin you could get it at 27, as a paladin, at CHARACTER level 20, you would be considered CoT 20 for the purposes of that buff.
|
|
|
Post by Goat on Jul 8, 2011 13:18:36 GMT -5
If you guys made a change to your module, and that's what's you're referencing, telling us would be nice! Otherwise, try looking at the manual, and see no mention of Paladin levels stacking for Divine Wrath.
Or you could look at the script for divine wrath, and see no mention of paladin levels.
Or you could take five minutes and make a paladin/CoT, and see that, at level 20, he's doing 5 extra damage, with damage resistance 5/+1. Meaning he's working with CLASS level 10.
Or you could do ANYTHING before deciding I'm wrong by fiat.
|
|
|
Post by Nodata on Jul 8, 2011 15:05:41 GMT -5
You're flat wrong. On a more serious note, I'm considering ripping from the PRC. No changes have been made as far as most base classes are concerned...yet. I DO take your suggestions and gripes seriously, even the agitated ones. This class balancing issue isn't something I'll take lightly, and not something I won't continuously consider player input about. I just don't want you to think your pleas are falling on deaf ears...
|
|
|
Post by Goat on Jul 8, 2011 17:08:12 GMT -5
In chat, your first response to "Why not make characters less dependent on spells and magic gear" was "Well, you can get around that with scrolls."
Kevin has decided I must be playing my character poorly, or made him poorly, and also Divine Wrath works differently because [no reason given]. Also, I should feel free to give suggestions, but suggesting powering up non-spellcasters is clearly me ignoring advice and goin' powergamer.
Both of you have suggested that I'm speaking only of the assassin class, when I mention multiple classes in the opening post.
I have good reason to think you have not been listening to what I'm saying, filtering it all through "He's not completely OP, therefore this must just be bitching and whining."
And as a side note, I'm currently taking my 6 strength melee cleric through Shadows of Undrentide and Hordes of the Underdark. He's using a non-magical dagger, a non-magical small shield, and nonmagical clothing. He just got through the beholder caves.
|
|
|
Post by Biogeek2501 on Jul 8, 2011 17:25:26 GMT -5
I'm slightly lost as far as that last reply. He's not saying his class is horrid at PvP and needs a buff. He's suggesting ideas for the server to make it more unique. Honestly, there's no reason NOT to just play a cleric or any other spell-caster/self-buffer. There's little to no magic items readily available without large amounts of gold, being VERY lucky, or already knowing where to go to find them. Why would I play a fighter when I can just make a cleric with divine power? Why make a rogue/assassin when I can just cast hold person, or flesh to stone, or power-word whoopass on you? Saying for him to be stealthy is pointless. He's not talking about PvP at all, at least, I don't see where he's saying anything about it. He's talking about PvM and how after using everything available to him, it still didn't work out. Sure, most rogue builds just can't solo. I don't expect any player that's a rogue to be able to (save a or something with DR + regen abilities). So far, most of the changes that have been put in are all based on "This spell-casting class is WAY to strong, how can I nerf it?" and all he is suggesting is "Man, these non-casters REALLY just don't compare, why not even it up, make it more interesting, and have our own spin on it?". Yes, rogues have access to UMD and can use scrolls, but it's really stupid to have to be forced to get scrolls or magical gear just to defeat your own spawns right outside of town. Really, we're all here to play the game and enjoy ourselves and help the BRAND new server for an OLD game grow. Play nice, yes?
|
|
|
Post by Goat on Jul 9, 2011 5:13:33 GMT -5
Welp, there was a big ol' chat, and as far as this thread is concerned, I have been told two things:
One, non-spellcasting classes will not be buffed. New prestige classes, potentially from the PRC, may be added, but other classes will not gain anything. The main balance for spellcasters will be nerfs.
Two: Apparently I'm supposed to ignore Kevin.
|
|
|
Post by Zombie Ninja on Jul 9, 2011 10:01:48 GMT -5
Nodata didn't say at all that he wasn't going to buff non-spellcasting. You are taking that as an inferance.
Goat, that's not a real test at all, not even close.
Try taking your 6 str cleric through Scarn.
The base campaigns are an absolute joke in terms of difficulty.
Again, Bio, as I stated to Goat, what are the stats? Cause you personally know we had an assassin in closed testing that was very strong and had no problems.
|
|
|
Post by Nodata on Jul 9, 2011 12:50:00 GMT -5
Closing this thread. It's become non-productive.
|
|