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Post by Nodata on Jul 25, 2011 13:16:31 GMT -5
Kobolds can now summon kobold henchmen 1/day to ambush their enemies: - Kobold Ambushers increase in level with the PC.
- A PC can summon in 1 extra ambusher every 4 levels.
Kobold Ambushers will stay around after being summoned and the player may speak to them to have them follow him as permanent henchmen...assuming his charisma score is high enough. Kobolds hang around for 60 secs and then despawn.
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 25, 2011 14:52:17 GMT -5
Haha, welp.
First off, they don't seem to level up with me.
Secondly, I guess they just pop in whenever I use the emote wand.
Thirdly, I can use it as much as I want!
I can summon an infinite amount of level 2 kobolds.
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Post by Nodata on Jul 25, 2011 15:31:59 GMT -5
Hrmm...yay bugs?
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 25, 2011 15:44:45 GMT -5
Haha, I took over the minotaur cave. Sorry, I had to. I wish I could screenshot this.
Oh heavens, the corpses don't despawn, either.
I'm staying in game to warn people away from the minotaur caves, since I can't despawn the kobold ambushers.
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Post by Nodata on Jul 25, 2011 17:50:27 GMT -5
Ok SHOULD be fixed now...
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 25, 2011 18:57:49 GMT -5
So people know: Kobold Ambush is tied to the Emote Wand in your inventory. If you had an old Kobold, you'll need a DM to take away your old Emote wand.
It's possible the Kobolds will only last a short time (60 seconds or so) in future versions. They're only permanent right now.
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 26, 2011 1:35:47 GMT -5
Kobold ambush is now non-permanent.
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 27, 2011 22:00:43 GMT -5
Can kobold ambushers get weapon finesse? Or something to keep them ranged? 6th strength doesn't do too well.
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Post by Nodata on Jul 28, 2011 7:47:47 GMT -5
Fixed. They now have weapon finesse and darkvision.
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Goat
Expert Ninja
Posts: 15
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Post by Goat on Jul 28, 2011 23:46:46 GMT -5
Yeah, but PC kobolds don't have darkvision.
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